Thursday, November 18, 2010

Active Visual Techniques:


 
Repercussion: sharpness, sequentiality, repetition, depth, consistency, transparency, activeness, unity, symmetry (instrument), balance, understatement.
Light Blue Optics (product): economy, regularity, unity, singularity, diffusion, understatement.

This interactive projector by Light Blue Optics is an interesting piece of technology since it represents, to me, a whole new direction of interactivity in multimedia. The idea and technology intrigues me more than the actual product, but that's not to say that it is bad design. Just the opposite. Light Blue Optics are the proprietors of this holographic laser projection technology and seek to license this technology to manufactures who have ideas of where to take this technology. With that, its economic, understated form is perfect for presenting this new technology while leaving it open to the possibilities that others can imagine. The head which holds the projection lens is angled for function, while its curved and rounded edges give it a sense of reliability- similar to the design of an external hard-drive. The mechanical components, lens and inner workings, seem almost removable from its outer case, furthering the idea of expanding uses for the technology in other forms. I even like their logo, seemingly a merger of an arrow with an eye.

Not in the tangible product realm are Carla Diana's repercussion instruments. I'm really interested in the direction of online musical instruments, their design in sound, usability and the context in which they're used. These instruments are more wholly imagined than many which I have seen and used. Although difficult to play in a traditional sense, they are well conceived in their range of tone and pitch making for some sonic wanking and plenty of implied melodies to carry on to your instrument of choice. Unlike the Light Blue optics projector, its design is sharp and balanced making clear and consistent use of its functionality, the square shapes to show what areas can be manipulated. The shape is abstracted from that of a stringed musical instrument which is consistent with its sound and it's angled presentation gives it depth and dimension.

I can imagine these two technologies together for making a whole new range of musical instruments.

Wednesday, November 10, 2010

Week 11: Contrast

This is a clone of a famous guitar effect pedal which uses contrast effectively to draw attention to the exterior pedal surface with a dynamic graphic, reference the inner and exterior workings of the pedal and pay homage to the original design. In general the shape and function of the pedal is pretty simple. The rectangular and flat exterior surface features a dynamic graphic design which is actually a schematic of the inner workings of the original pedal that this pedal mimics in design and sound. Although the inner workings of this pedal actually look and work slightly different, the use of the old schematic makes for a dynamic graphic which effectively draws attention to the pedal, highlighting all of the exterior functions, input, output, on/off, control knobs (for those who can read schematics anyway) while paying an obscure kind of homage to the original design. 

Thursday, November 4, 2010

Movement/Motion: Option 2

Here are two examples of the basic element of motion in product and user interface design.



Soundzzz

by designer: Sungwoo Park

Soundzzz is a product designed to use the motion (vibration) of a speaker as a tactile, experiential, aid for the hearing impaired.

The idea is to use vibration to represent sound, adding to a visual experience, by using the sensation of touch to replace hearing. By this standard, and the experience of a person with all senses intact, the tonal range and separation of sounds inherent in a film soundtrack, or music in general, would be represented in some way by vibration, or a system of vibrations.

This system for navigating sound would be difficult to achieve. For one, representing sound by frequency, which is essentially what is happening, is good for effect, but does nothing to differentiate the quality of sound, which is crucial for a film soundtrack and music. Sound has emotive qualities, an A major and an A minor are close in frequency range, producing an almost similar vibration (I would think), but opposite emotive qualities. Soundzzz designer attempts to address this by adding color along with sound. A nice feature, but I'm not sure how it works exactly; what frequency range matches to what color; if there's a range of colors other than the three pictured (brightness factors?), ect. Another problem might be that many sounds happen at once. Overlapping vibrations, I suspect, would be difficult to differentiate. Not that I have elephant skin, but I've been told that people who lack one or more of their senses compensate with sensitivity in the others, making it possibly easier to separate those sounds out. Nevertheless the designer separated the pillow shape into two hemispheres, one with a speaker producing high frequencies and the other with a speaker producing low. The design also seems to make use of areas of the body with sensitivity. The picture shows it being held against the chest and belly with hands and fingertips flattened over its surface; all of which are seemingly sensitive areas of the body.

Although this product is geared towards the hearing impaired, it's not far off the concept of vibrating chairs in a movie theater and could be applied in other experiential and product designs.

Soundzzz



Thereminator

by: Yonac

This is music application for Apple products which uses the motion of a persons finger over a touch sensitive screen to navigate the quality of sound. It synthesizes the sound of a theremin, a radio frequency based, analog instrument used to make just about every eerie sound in radio and television in the 1930s and beyond. It uses the movement of a users finger over the touch sensitive screen to generate changes in sound: volume, pitch, effects, ect. The navigation aspect in the application is the performance of the user. In this respect, visually speaking, the app. is successful in my opinion. One of the challenges in playing an actual theremin is learning to hit the right note, since it uses the proximity of a persons hands in space, from two metal rods, to control pitch and volume. With this app. the notes are marked on the screen, while criss-crossing green lines on the x and y axis showing the user exactly where they are in the spectrum of sound. The downside may be that the finding-the-note quality inherent in playing a theremin may add something to the performance. However, this navigation is perfect for an iPhone app. where people understand touch functions. And there's even a "touch free" option that allows the same controls over sound by simply moving the devise around!

For more info go to iTunes and search Thereminator.