Thursday, October 21, 2010

Tone and Color: Interaction Design





This is an experimental sound installation currently being exhibited at the Gray Area Foundation for the Arts. I'd say this is an example of an interactive design that uses sound stimulation and visual stimulation to engage the participant. Since the experience is an aural one, I think it makes good, simple, use of tone, color and shape in its composition.

In this example tone is used to define the area in which the user must stand to hear the projected sounds. It is created by a light source shone through a transparent, half-dome shaped object producing circular rings of various tone on the floor.

The interaction of tone with the basic element shape is apparent here. The projection of circular shapes on the floor defines the many areas within the room where one can hear the various sounds projected from overhead. The varying tones also seem representational of an aural experience, since sound and light are both waveforms and the radiating shapes of various sizes could be seen as a visualization of sound bouncing off the floor.

While tone serves a general locative purpose, color and shape are the primary communicators of where a participant should stand to best hear the sound installations. Large red dots are placed directly under the domes overhead, which aside from projecting light, are projecting sound compositions. Dots are a basic element which can communicate location and denote content.

Coupled with tone, color and shape are used to communicate to a participant that these areas are of interest. This is primarily important, since, in this example, one might walk into a silent room and wonder what the star track chamber is all about.

SoundSpots
By: Rob van Rijsijk and Jeroen Stijbos

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